Yesterday, I went to Bath to learn about the latest in mobile development from some of the best people in the industry. We had talks from network operators, people who interact with developer advocates, how to make money from apps, digital media distribution, the future of the mobile web and talks about good web apps and responsive web design.
I took sketchnotes throughout the day and inked them up earlier. They were started in pen, hence being a bit rough around the edges (my FOWD set is still the high water mark personally), but have a look.
James Parton – BlueVia, Building Credible Relationships with Developers
Tom Hume – Future Web Platforms
Keiran Gutteridge – Monetising Apps
Panel Session – Taking Online Offline
Karen Barber – Media Distribution in a Digital Age
Rick Chapman – Apps, Show me the Money!
Peter-Paul Koch – The Future of Mobile Web
Phil Archer – Lessons from Teaching Mobile Web Best Practices
Ilmari Heikkenen showed the gathered crowd how to make a basic WebGL app using Three.js in about 50 lines. He showed off all of the components that you need: a renderer, scene, camera, mesh and lights (and shadows). He went into more depth about vertex shaders and fragment shaders, the GPU effects that make everything look a lot more real.
Ilmari gave examples of a few uses, including games, 3D bar charts and scatter graphs. He then started animating all of these, including a 10,000 point scattergraph that moved in real-time. Finally, he demonstrated a loader for Collada meshes (supported by Maya) and brought in a monster that with a few lines of code started walking around the screen.
Overall, it was a great introduction to the subject, one worth a lot more of your time.