Archive for December, 2006

Why electronic Monopoly sucks

Wednesday, December 27th, 2006

Ok, I’ll explain a bit first.

I have an xmas tradition. Usually, on xmas day, my family goes over to an old friend’s house for xmas day dinner and afterwards, games of trivial pursuits and monopoly follow. The kids (that’s me btw) are now 21, 21, 23 and 24 years old respectively so monopoly generally involves alcohol these days too. However, since my family had grandma over this xmas, we didn’t do the traditional lunch at theirs thing, instead, we did the monopoly tradition later on that evening.

This xmas, James had received a new version of monopoly, with electronic banking. Great idea you’d think. No. God no. Worst. Idea. Ever. FACT.

The problem is not the game, I like the updated pieces, the new hotels and flats, the updated chance and community chest cards (“you have been convicted of identity theft, move directly to jail”), i didn’t even mind the prices (10,000x the originals but in the same ratio), but the card reader just killed the game.

Everyone gets a card instead of paper money and there is only 1 card reader. Suddenly there’s no more looking at your money in front of you and at everyone else’s to see who to try and break next. To do that you have to put your card in a machine and ask it! It’d be ok if these were swipe cards but they’re not, stick them in this horrid fiddly slot and the machine is so slow you’d expect it to crash at any moment!. The card reader kills the flow of the game and slows it down so much that by the end we decided to call it a draw just to end the agony.

Next year we’re going back to paper. Monopoly: nice idea, bad implementation.

Steve
Currently Listening to: Zero 7
Currently Watching: one of the 4 films he got at the HMV sales. Fight Club (SE), King Kong (SE), School of Rock and Orange County. Total price: £15.30! Cha-ching!
Currently Eating: xmas chocolates. Feeling fat
Currently Reading: Papers on computational biology
Words still to write for the 4th…. 5000

Web sites and Milestones

Monday, December 18th, 2006

Well, Genesys is taking a lot of my time at the moment, however, I’ve done lots of good work.

Genesys now has a new logo and web site, both currently found at beta.steel-software.com

They look lovely no? Please leave me comments, I need the feedback.

Steve

Currently Watching: Brainiac
Currently Reading: digg
Currently Eating: Chinese
Currently Listening To: Muse
Currently Sitting: In my house in Lancaster

What I Learned at XNA

Monday, December 18th, 2006

So, Microsoft and their DirectX team, being the geniuses that they are, have come up with a new product, XNA Studio Express which is rather good. I went to the launch event at Warwick uni thru the MSP programme. Here’s what I learnt.

1. XNA is a great technology
The demos that they showed were amazing. Literally, 5 lines of code got some components loaded and everything sorted for windows or Xbox 360 and you’ve got a spinning cube lit with phong shading. All this ease makes you able to focus on gameplay instead of fiddling around with rendering modes etc. Also, the ability to compile for either Xbox or windows with a few minor chanegs is amazing.

2. Peter Molenyeux is a great man
He really knows his onions. He’s a great speaker and has a clear vision. It’s all about positivity and drive. Playing about with something until its fun, concentrating on the gameplay rather than graphics or using the physics to make gameplay features.

3. If you want to develop games, you MUST know C++
Talking to the people at Rare, Microsoft and Peter, they all said, you’ll still need to know it for the next 5 years. XNA is great, C# is one of the easiest languages to learn ever, BUT, you can’t get all the hardware access (apparently, XNA is 95% of the XDK (Xbox dev toolkit. It’s currently missing the networking layer)) and pointers are essential if you’re really pushing the envelope of what it can do. Until the CLR is at 99% of C++ native performance and XNA allows full hardware access, people won’t change. Apparently, using XNA, the games at the moment are CPU limited rather than GPU limited. PPC cores were never really good for games :D

4. Academics should not be allowed to be funny
They are not funny, the best joke had the punchline “why the long face”

5. I want an Xbox 360
But apparently, Santa can’t fit one in his sack. Lousy santa

Steve

Vista – Ready or not

Saturday, December 2nd, 2006

First, a little bit of news.

Playing hockey today, I got hit by the ball just to the left of my eye, 4 stitches and a monsterous bruise have seen that I won’t be playing for a week or so. It happens.

So, whilst I’ve been at home, I’ve been playing with my new copy of Windows Vista Ultimate… well…

Firstly, It’s a big improvement over XP. Really, it is. It’s the first time I’ve wanted to use the new start menu. The desktop searching is excellent and works far better than on OS X. Aero is fun but it’s not as good as Apple’s Expose feature which I really hope will be made an add-on by some bedroom coder sometime soon.

The bad things…. The sidebar, whilst nice, isn’t as amazing as the OS X dashboard. It’s alright, but not brilliant. Driver support at this time is pretty poop. I’m running with RC1/2 drivers and my sound is dodgy (Audigy 2 ZS card). Graphics seem fine (Geforce 6800GT) but I tried to run a dvd and firstly, it played without sound (re-installing the drivers 3 times sorted that :-s) and now it jerks and just isn’t worthwhile (this worked fine in RC1). The zip file extraction algorithm is awful. It took 3 minutes to extract 8.8Mb of files. Also, I was expecting the Windows Sync center to be able to perhaps sync with Office 2004 Mac… nope, it definitly doesn’t do that… still not worked out exactly what it does!

Office 2007 IS everything they said it would be though. Love it to bits. So, I’ll keep hunting for drivers (most of which will be out in January) so until then I’ll play dvds on my laptop!

 Steve